Update 3. Recipes changed


Hello.

The existence of combination formulas and the probability of card appearance have a significant impact on the difficulty. For example, while cultivating plants like strawberries to secure food is an ideal gameplay method, it becomes unnecessary to cultivate them when there are too many.

Currently, the game seems to be on the difficult side. No player has filled the two days of gameplay provided in the demo version. There may be various reasons, but it seems that the size of the inventory and the number of cards that can be used in one location have the biggest impact on the difficulty. I am considering how to adjust this.

Update details:

  • Merged all types of protein obtained from animals into one.
  • Can make thread from spider webs.
  • Rainwater card will be replaced with a puddle when the rain stops.
  • Drinking water from a puddle leaves soil.
  • Drying puddles in the sun leaves soil.
  • Sun-drying a rotten puddle also leaves soil.
  • When an animal steals food and runs away, it leaves behind feces.
  • Including feces in plant cultivation speeds up the growth rate.
  • Can use walnuts with a slingshot.
  • Throwing sea creatures into the sea does not contaminate them.
  • Contaminated plastic bags can be washed and reused with rainwater.
  • Can eat rotten coconuts by breaking them.
  • Can use broken branches as wood material.
  • Added bones from large animals.
  • The method of using the escape card has been changed from clicking to combination.
  • The description of all cards has been changed to information that allows deduction of combination formulas.

Bug fixes:

  • Fixed issue where durability was incorrectly displayed on the back of cards.
  • Fixed issue where the background color of some cards was not displayed.
  • Fixed issue where damage value and sound effect were not displayed when a low-health animal dies.
  • Fixed issue that occurred when restarting.

Next update preparation:

  • Scenario cards that provide clues to escape the island.
  • Forced exposure of some important cards (sea, rock, etc.).
  • Addition of numerous cards and combination formulas.
  • Display of contamination level on the screen when it is high.
  • Addition of a new method for making fire.

Files

EARLY_ACCESS_StackIsland_0.573_windows.zip 67 MB
Mar 21, 2023
DEMO_StackIsland_0.573_windows.zip 67 MB
Mar 21, 2023
EARLY_ACCESS_StackIsland_0.573_macOS.app.zip 74 MB
Mar 21, 2023
DEMO_StackIsland_0.573_macOS.app.zip 74 MB
Mar 21, 2023

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